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Three Pokemon Games That Didn't Get the Love They Warranted

In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most popular gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent frenzy surrounding trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These represent titles that didn't get their fair shake, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the ordinary realities that would come with living with a companion. Sure, there are minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the rise of idle games, and the Let's Play normalization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's meticulous design was so extraordinary, a live stream dedicated to broadcasting the game 24/7. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Did you know that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more approachable format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


With dozens of mainline entries and spin-offs, it's probable that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

Written by

Michael Williams

A seasoned gaming analyst with over a decade of experience in Las Vegas casinos, specializing in strategy development and industry trends.

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